//          Copyright (C) 2012, Michele Caini.
// Distributed under the Boost Software License, Version 1.0.
//    (See accompanying file LICENSE_1_0.txt or copy at
//          http://www.boost.org/LICENSE_1_0.txt)

//          Two Graphs Common Spanning Trees Algorithm
//      Based on academic article of Mint, Read and Tarjan
//     Efficient Algorithm for Common Spanning Tree Problem
// Electron. Lett., 28 April 1983, Volume 19, Issue 9, p.346-347

#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/two_graphs_common_spanning_trees.hpp>
#include <exception>
#include <vector>

using namespace std;

using Graph = boost::adjacency_list< boost::vecS, // OutEdgeList
    boost::vecS, // VertexList
    boost::undirectedS, // Directed
    boost::no_property, // VertexProperties
    boost::no_property, // EdgeProperties
    boost::no_property, // GraphProperties
    boost::listS // EdgeList
    >;

using vertex_descriptor = boost::graph_traits< Graph >::vertex_descriptor;

using edge_descriptor = boost::graph_traits< Graph >::edge_descriptor;

using vertex_iterator = boost::graph_traits< Graph >::vertex_iterator;

using edge_iterator = boost::graph_traits< Graph >::edge_iterator;

int main(int argc, char** argv)
{
    Graph iG, vG;
    vector< edge_descriptor > iG_o = { boost::add_edge(0, 1, iG).first,
        boost::add_edge(0, 2, iG).first, boost::add_edge(0, 3, iG).first,
        boost::add_edge(0, 4, iG).first, boost::add_edge(1, 2, iG).first,
        boost::add_edge(3, 4, iG).first };

    vector< edge_descriptor > vG_o = { boost::add_edge(1, 2, vG).first,
        boost::add_edge(2, 0, vG).first, boost::add_edge(2, 3, vG).first,
        boost::add_edge(4, 3, vG).first, boost::add_edge(0, 3, vG).first,
        boost::add_edge(0, 4, vG).first };

    vector< bool > inL(iG_o.size(), false);

    std::vector< std::vector< bool > > coll;
    boost::tree_collector< std::vector< std::vector< bool > >,
        std::vector< bool > >
        tree_collector(coll);
    boost::two_graphs_common_spanning_trees(
        iG, iG_o, vG, vG_o, tree_collector, inL);

    for (auto const & vec : coll)
    {
        // Here you can play with the trees that the algorithm has found.
    }

    return 0;
}
